Blender-Poser Art

Back to Poser, and creating dynamic cloth in Blender

The purpose of this article is to document my exploration of creating dynamic cloth in Blender for Poser. I have been struggling with the cloth room in PP2014, trying to cobble settings that would result in optimal mesh deformation using conventional quad-based mesh, but I’m not impressed with the results, overall, ignoring the burnt-in specular which is making this hair look really ordinary:

TheBay02Notice how the skirt deforms beautifully and the top, much less so. The reason? delaunay mesh in the skirt, quad mesh in the top.

Apparently,Marvelous Designer does elegant delaunay mesh.  However, at US$60/month, a personal licence is prohibitively dear, and it doesn’t allow me to make anything for sale or to give away. Purchasing a full Marvelous Designer licence is not an option, either, for obvious reasons.

US$4000? Really? I would gladly pay a reasonable amount to be able to create clothing to give away — most of what I create, I donate to the community — but at that price… not an option.

So, we’re left with shareware or freeware solutions. Blender has a Decimate modifier that will generate triangular mesh – even delaunay mesh – from quad mesh, but the settings elude me at present, as the default results are a bit ordinary (uneven mesh resolution). Will post more as new light emerges on this!