Every now and then, you run into a product that you find addictive, compelling… impossible to “put down”. Blender is such a product.
I’ve been a Poser user since version 6, used it to create scenes, pose characters and texture and give material attributes to the 3d mesh, such as skin and cloth and such. Poser made it easy to create scenes, had a powerful material-room tool to create and assign materials and allowed me to easily pose humanoid figures with expressions and realistic attitudes and poses.
Blender was the content-creating or -fixing centre, for things like dynamic cloth and when I wanted a bit more geometry but Poser was render place, where it all came together.
However, that is shifting, now. My workflow – and emphasis – has changed.
I still use Poser, but only for posing humanoid figures. The rest, Blender does completely for me: